Limbo is immune to damage from enemies not within the rift plane. He can attract enemy attention by moving into a crowd and act as an invulnerable decoy. Use Banish to target a specific enemy. It will be knocked down and transferred to the Rift Plane, allowing Limbo to damage it with ranged weapons and perform a Ground Finisher melee attack on it.
Rift Efficiency
Limbo can access the Rift Plane, an alternate dimensional space within the environment. Certain actions performed in the Rift, most notably weapon attacks, cannot affect entities in the main dimension---and vice-versa. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the spatial environment, enemies, and even allies.
- Mar 26, 2019 Took me a while to mention it in the video but damage abilites (Mesa/Saryn) can damage things across planes. Tried to go over basically everything here. Hope this was helpful to you!
- 'The Manipulator' - RANGE/MAX DURATION by rmc4219, last updated on Jul 16, 2019. 0 Forma 185 Platinum 0 Endo - Limbo, build-wise, is incredibly versatile in how he can be customized. Due to this, adjustments can easily be made to this build depending on preference. In fact, it might be more beneficial for one to do so due to the mismatched polarity in this build (which on standard Limbo.
- Guns work in the rift and you can shoot but youll have to move in super close for them to do damage or wait for limbo to drop stasis. Limbo is not a troll, what is so troll about +2 energy regen, immunity to damage, and ability to shift roll through dimensions?
- Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane.By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
- For Warframe on the PlayStation 4, a GameFAQs message board topic titled 'Melee Limbo, how would you build it?'
Additionally, while Limbo is inside of the Rift, his holster speed and reload speed are 50% faster and his movement speed is increased by 10%.
Rift Plane
Main article: Rift Plane
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The Rift Plane is an alternate dimension to the normal environment, or Material Plane, where most WARFRAME gameplay takes place. While a player is in the rift, their screen becomes tinted and sound becomes muffled. Generally, entities in the rift plane cannot interact with entities in the material plane, though there are substantial exceptions. A Limbo can transition friends, foes, and himself between the two planes with his abilities providing him opportunity for vast amount of synergies.
Abilities
Banish
Displaces a target into the rift plane, inflicting additional damage if the target is hostile.
Use Banish to bring a high priority target into the Rift Plane. The target will be unable to damage players outside the rift, allowing your squad to eliminate the enemy fodder around it. Unbanish the target to knock it down for an easy kill.
Banish a Rescue target to protect him/her from harm while you head toward extraction.
While within Cataclysm with an intended enemy target, Banish will not alter the plane status of your target, as it will remain within the Rift Plane. However, the target will still be knocked down and dealt Banish's initial damage.
Can be used on Loki's Decoy, Saryn's Molt or Chroma's Effigy to make them immune to damage from enemies that are not in the Rift Plane.
Can also be cast on Shield Osprey Specters, which is very useful considering that Shield Ospreys often will simply wander into groups of enemies and die rather quickly, and because the shield link works through the rift plane.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
Rift Walk
Pass over into the rift plane.
Limbo phases into the rift plane for 10 / 15 / 25 / 30 seconds, allowing him to gain all of the rift plane's benefits and drawbacks. Rift Walk will end if the ability duration ends, or if deactivated by pressing the ability key again (default 2).
Duration is affected by Power Duration.
While in the rift plane, Limbo experiences the following changes. For full information on rift-related attributes, see the Rift Plane article.
Any Companion Limbo has with him will also phase into the Rift.
Limbo regenerates 2 energy per second. This can combine with Energy Siphon for faster regeneration.
Weapon attacks only apply when Limbo and his target are both present in the rift plane. Otherwise, weapons damage, Critical Hits, and Status Effects have no effect on both parties.
Banish and Cataclysm can pull enemies into the rift plane, allowing Limbo to damage them during Rift Walk.
Warframe abilities can affect targets across both the material and rift planes.
Limbo can still revive teammates but cannot interact with Life Support Capsules.
Portable items like Datamasses, Power Cores, and Void Keys will be dropped and cannot be carried.
Pickups cannot be collected.
Casting delay of 1.5 seconds is affected by Natural Talent.
Manual deactivation is instantaneous and can be performed during other actions, such as reloading, shooting, casting abilities, sliding, or while knocked down.
While Rift Walk is active:
Limbo is immune to damage from enemies not within the rift plane. He can attract enemy attention by moving into a crowd and act as an invulnerable decoy.
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Use Banish to target a specific enemy. It will be knocked down and transferred to the Rift Plane, allowing Limbo to damage it with ranged weapons and perform a Ground Finisher melee attack on it.
Place Cataclysm on a group of enemies to transfer them into the rift plane. Cataclysm isolates the enemies within the sphere, preventing them from damaging allies outside, and allowing Limbo to use ranged weapons to dispatch them from a safe distance.
However, allies not within the rift plane cannot damage the isolated group of enemies.
Limbo can walk through activated Laser Barriers without taking damage or tripping the alarms in Spy missions.
It is useful when reviving an ally.
While inside Cataclysm, activating Rift Walk allows Limbo to remain in the rift plane when he moves outside the sphere.
Staying in Rift Walk before deactivating Cataclysm allows Limbo to remain invulnerable to enemies outside after the sphere collapses. This tactic is particularly useful against Nullifier Crewman that remain shielded by their nullification shield dome even when within Cataclysm.
Rift Surge
Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there.
Limbo sends forth a surge of void energy, causing him to gain 50% / 100% / 150% / 200% bonus weapon damage while within the Rift Plane for 10 / 15 / 20 / 25 seconds.
Damage bonus is affected by Power Strength.
Rift Surge grants an additive bonus that's applied to your weapon's base damage. As an example, +30% power strength will increase the damage bonus to 2*1.3 = 260%. For an unmodified weapon that inflicts 250 base damage, Rift Surge will increase that value to 250*(1 + 2.6) = 900.
Duration is affected by Power Duration.
For more information on rift-related attributes, see the Rift Plane mechanic.
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The effects of Rift Surge are only applied to Limbo.
Rift energy particles will orbit and trail around Limbo during Rift Surge.
Cannot be recast while active.
Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
Take note that using it in this manner will prevent Power Cores from being delivered to Excavators in Excavation missions until the ability expires.
While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
This method offers an alternative means of managing scattered groups of enemies without denying use of datamasses or power cells around important objectives; especially applicable in Excavation missions, where such items must be used frequently to avoid delaying progress.
When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the 'effective duration' of the ability, since it can often become smaller than is useful in the latter stages of its duration.
Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm.
Since Range mods improve both the Starting AND Finishing range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
Volt's Electric Shield ability can be used to shoot out of Cataclysm and damage enemies in the Material Plane using weapons. (needs confirmation)
Is not advisable to cast this skill on Stalker or other assassins because of the poor visibility inside the sphere.
This article is about Warframes (i.e., the best at dealing damage, tanking, and providing support and crowd control). Keep in mind that we all have preferences and different interpretations of the best. Each player should select what’s best for him or her. Without further ado, here are the Best Warframes rankings for each role.
Which Warframe has the best Damage/DPS?
Released in December 2014, this Warframe is the primed variant of the Nova frame. Rather than follow its unprimed frame coloring of white, it’s black with some blue over the shoulders and purple toward the hands and feet, along with gold highlights. With the largest energy pool (300.0 at max rank), Nova’s abilities can eliminate enemies quickly. Molecular Prime and Antimatter Drop are skills to utilize to maximize that huge energy pool to deal the most damage.
Molecular Prime sends a wave of antimatter that will prime enemies. In fact, the wave slows down enemies, and it detonates upon death, which could cause a chain reaction in the right circumstances. Antimatter Drop summons a slow projectile that can be steered using the HUD. As it travels, it absorbs any damaging projectile and explodes when it hits solid mass, which turns absorbed damage into boosted radiation damage, along with the base explosion damage. For added utility, Nova’s third ability, Wormhole, could be used to traverse long distances.
As a bonus to utility, when Nova Prime comes in contact with an Orokin Void Death Orb, she sends out a wave that replenishes her allies’ energy, even if you destroy the orb. It’s important to note that this frame moved to the Prime Vault, and its materials won’t drop anymore. However, it’s possible to trade pre-existing manufactured frames and materials obtained before the move.
For more Warframe, check this out: Warframe Best Primary Weapons
How about the top Warframe for Tanking?
Nidus is a tough frame that can handle damage like a champ. A word from the grapevine is that it’s the essence of the increasing infestation that plagues the galaxy. Despite having no shields, Nidus’s survivability comes from his unique ability to channel the plague. The result is a passive ability that stacks mutation.
As for active skills, only the first two use energy, while the rest utilize mutation stacks. It’s easier to manage skills since they use up different resources. If Nidus dies with more than or equal to fifteen stacks left, he has a passive ability that uses up those stacks to give five seconds of invulnerability as well as restoring fifty percent of total health. As the spreadsheet updater notes, “As long as you have stacks, you will not die.”
As a runner-up to damage dealing frames, stacking mutation increases the damage that it deals and toughness. His fourth skill, Ravenous, generates a spawning ground of maggots that seek out and latch onto enemies. Then, they will continuously stun and inflict damage until various circumstances, such as the skill duration expiring or detonated by another skill, cause them to explode. The explosion deals blast damage to enemies up to four meters away. The maggots also draw aggro, providing crowd control opportunities (not to mention the passive health regen buff that the spawning ground gives to allies of all kinds). Overall, Nidus is a robust frame with reliable DPS and utility.
For more Warframe, check this out: Warframe Best Secondary Weapons
Which Warframe is favorable for Support?
A primed variant of the Trinity frame, Trinity Prime has more shield capacity and a faster sprint than her non-primed counterpart. She also got a recolor to a black frame with red and gold decals from the red and black color of the unprimed frame. The frame’s abilities revolve around supporting allies that either damage or stay near the targeted enemy, as well as those near her.
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Well of Life, the first ability restores the health of allies. The second skill makes the enemy send out pulses of energy at set intervals, and the third one channels the damage received by an ally to a nearby enemy. However, the best ability of Trinity is Blessing (the fourth one). It restores the shield and health of allies in range, as well as giving a degree of damage immunity to them. As a bonus passive ability, when she comes in contact with a Death Orb, a wave that restores ally energy is released, similar to Nova Prime. At the end of the day, Trinity Prime is the go-to essential for healing and support frame, and her skills are more useful on resilient enemies.
For more Warframe, check this out: The Top Warframe Classes in 4 Categories
How about the greatest Warframe for Crowd Control?
Note: section is being retested, and ranking may change.
Released in October 2014, Limbo walks both the material plane and the Rift at will. In-game, he does it by either rolling or doing a side-spring or back-spring. Whenever he makes a move, a portal appears in his wake, allowing allies to enter the Rift for a limited time. His main Crowd Control (CC) mechanic revolves around his gift to send enemies to the Rift and using Stasis on them.
His first ability, Banish, damages enemies and sends them (along with his allies) out of the dimension he’s currently in. If Limbo is on the material plane, he can then enter the Rift and use Stasis, freezing enemies and their projectiles for a short time. Rift Surge rushes rift-bound enemies with energy and some additional effects that differ whether they are killed or banished to the material plane. Besides, Cataclysm creates a pocket of rift plane that sustains itself for a short time then it explodes.
Additional uses for Rift-Walking are that enemies on a different plane than Limbo, including his allies, cannot damage them. Also, it replenishes energy as long as they’re in the Rift. His abilities can be chained together, weaving in and out the dimensions and providing CC opportunities.
You’ve made it to the end of article three. Hurray! Thanks for reading the Best Warframes.
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For more Warframe, check this out: How to Get Ivara Warframe